Use your existing C++ game module
- Copy MapsBuyerCheckpoint.h into your game module’s Public folder and MapsBuyerCheckpoint.cpp into Private.
- Add Core, CoreUObject, Engine and RPGMapsCompass to that module’s dependencies. Compile the existing module.
- Create AMapsBuyerCheckpoint in your world and call Connect with the exact owning local controller. Show Failure and stop on false.
- Your input supplies a world destination and name to SetDestination. Retain its GUID through the sample; use its observer to refresh your UI.
- ReadView, ReadProgress and ReadSettings provide state or refusal. ApplySettings and SaveProgress provide separate disk receipts. Cancel and Disconnect route dismissal and scoped cleanup.
Read the complete native instructions · Header · Implementation
