| Owner / name | Declaration | Access metadata |
|---|
| ARMCBuyerRegionExample.SceneRoot | TObjectPtr<USceneComponent> SceneRoot | VisibleAnywhere, BlueprintReadOnly, Category="RPG Maps & Compass|Buyer Example" |
| ARMCBuyerRegionExample.MapSource | TObjectPtr<URMCMapSourceComponent> MapSource | VisibleAnywhere, BlueprintReadOnly, Category="RPG Maps & Compass|Buyer Example" |
| ARMCBuyerRegionExample.Marker | TObjectPtr<URMCMapMarkerComponent> Marker | VisibleAnywhere, BlueprintReadOnly, Category="RPG Maps & Compass|Buyer Example" |
| ARMCBuyerRegionExample.ConnectedNavigation | TObjectPtr<URMCNavigationSubsystem> ConnectedNavigation | BlueprintReadOnly, Transient, Category="RPG Maps & Compass|Buyer Example" |
| ARMCBuyerRegionExample.WaypointStateNotifications | int32 WaypointStateNotifications = 0 | BlueprintReadOnly, Transient, Category="RPG Maps & Compass|Buyer Example" |
| URMCExplorationSave.Schema | int32 Schema = 1 | |
| URMCExplorationSave.Cells | TArray<FIntPoint> Cells | |
| URMCExplorationSave.Waypoints | TArray<FRMCUserWaypoint> Waypoints | |
| ARMCMapMarkerActor.SceneRoot | TObjectPtr<USceneComponent> SceneRoot | VisibleAnywhere, BlueprintReadOnly, Category="RPG Maps & Compass" |
| ARMCMapMarkerActor.Marker | TObjectPtr<URMCMapMarkerComponent> Marker | VisibleAnywhere, BlueprintReadOnly, Category="RPG Maps & Compass" |
| URMCMapMarkerComponent.MarkerLabel | FText MarkerLabel | EditAnywhere, BlueprintReadWrite, Category="RPG Maps & Compass" |
| URMCMapMarkerComponent.Category | ERMCMarkerCategory Category = ERMCMarkerCategory::Landmark | EditAnywhere, BlueprintReadWrite, Category="RPG Maps & Compass" |
| URMCMapMarkerComponent.MarkerColor | FLinearColor MarkerColor = FLinearColor(.12f, .55f, 1.f, 1.f) | EditAnywhere, BlueprintReadWrite, Category="RPG Maps & Compass" |
| URMCMapMarkerComponent.bShowOnMinimap | bool bShowOnMinimap = true | EditAnywhere, BlueprintReadWrite, Category="RPG Maps & Compass" |
| URMCMapMarkerComponent.bShowOnCompass | bool bShowOnCompass = true | EditAnywhere, BlueprintReadWrite, Category="RPG Maps & Compass" |
| URMCMapMarkerComponent.bShowOnWorldMap | bool bShowOnWorldMap = true | EditAnywhere, BlueprintReadWrite, Category="RPG Maps & Compass" |
| ARMCMapSourceActor.MapToneMaterial | TObjectPtr<UMaterialInterface> MapToneMaterial | VisibleAnywhere, BlueprintReadOnly, Category="RPG Maps & Compass|Cartography" |
| ARMCMapSourceActor.ShapeSurfaceMaterial | TObjectPtr<UMaterialInterface> ShapeSurfaceMaterial | VisibleAnywhere, BlueprintReadOnly, Category="RPG Maps & Compass|Cartography" |
| ARMCMapSourceActor.bEnableSceneMeshCapture | bool bEnableSceneMeshCapture = true | EditAnywhere, BlueprintReadWrite, Category="RPG Maps & Compass|Scene Geometry" |
| ARMCMapSourceActor.SceneMeshResolution | int32 SceneMeshResolution = 2048 | EditAnywhere, BlueprintReadWrite, Category="RPG Maps & Compass|Scene Geometry", meta=(ClampMin="256",ClampMax="2048") |
| ARMCMapSourceActor.SceneMeshRefreshInterval | float SceneMeshRefreshInterval = .5f | EditAnywhere, BlueprintReadWrite, Category="RPG Maps & Compass|Scene Geometry", meta=(ClampMin="0.1",ClampMax="10") |
| ARMCMapSourceActor.SceneMeshIgnoreTag | FName SceneMeshIgnoreTag = TEXT("RMC.MapIgnore") | EditAnywhere, BlueprintReadWrite, Category="RPG Maps & Compass|Scene Geometry" |
| ARMCMapSourceActor.CapturedSceneMeshCount | int32 CapturedSceneMeshCount = 0 | VisibleAnywhere, BlueprintReadOnly, Category="RPG Maps & Compass|Diagnostics" |
| ARMCMapSourceActor.SceneRoot | TObjectPtr<USceneComponent> SceneRoot | VisibleAnywhere, BlueprintReadOnly, Category="RPG Maps & Compass" |
| ARMCMapSourceActor.MapSource | TObjectPtr<URMCMapSourceComponent> MapSource | VisibleAnywhere, BlueprintReadOnly, Category="RPG Maps & Compass" |
| ARMCMapSourceActor.OverviewCapture | TObjectPtr<USceneCaptureComponent2D> OverviewCapture | VisibleAnywhere, BlueprintReadOnly, Category="RPG Maps & Compass" |
| ARMCMapSourceActor.MinimapCapture | TObjectPtr<USceneCaptureComponent2D> MinimapCapture | VisibleAnywhere, BlueprintReadOnly, Category="RPG Maps & Compass" |
| ARMCMapSourceActor.GeometryDepthCapture | TObjectPtr<USceneCaptureComponent2D> GeometryDepthCapture | VisibleAnywhere, BlueprintReadOnly, Category="RPG Maps & Compass" |
| ARMCMapSourceActor.SurfaceNormalCapture | TObjectPtr<USceneCaptureComponent2D> SurfaceNormalCapture | VisibleAnywhere, BlueprintReadOnly, Category="RPG Maps & Compass|Deprecated", meta=(DeprecatedProperty, DeprecationMessage="Use GeometryDepthCapture") |
| ARMCMapSourceActor.bAutoDiscoverLandscapeBounds | bool bAutoDiscoverLandscapeBounds = true | EditAnywhere, BlueprintReadWrite, Category="RPG Maps & Compass|Capture" |
| ARMCMapSourceActor.bRefreshWhenTerrainChanges | bool bRefreshWhenTerrainChanges = true | EditAnywhere, BlueprintReadWrite, Category="RPG Maps & Compass|Capture" |
| ARMCMapSourceActor.DetectionStatus | FString DetectionStatus | VisibleAnywhere, BlueprintReadOnly, Category="RPG Maps & Compass|Diagnostics" |
| ARMCMapSourceActor.SampleCoverage | float SampleCoverage = 0.f | VisibleAnywhere, BlueprintReadOnly, Category="RPG Maps & Compass|Diagnostics" |
| ARMCMapSourceActor.bCaptureOverviewOnBeginPlay | bool bCaptureOverviewOnBeginPlay = true | EditAnywhere, BlueprintReadWrite, Category="RPG Maps & Compass|Capture" |
| ARMCMapSourceActor.bEnableLiveMinimapCapture | bool bEnableLiveMinimapCapture = true | EditAnywhere, BlueprintReadWrite, Category="RPG Maps & Compass|Capture" |
| ARMCMapSourceActor.bUseMaterialBaseColor | bool bUseMaterialBaseColor = true | EditAnywhere, BlueprintReadWrite, Category="RPG Maps & Compass|Capture" |
| ARMCMapSourceActor.bCaptureRenderedTerrainMaterials | bool bCaptureRenderedTerrainMaterials = false | EditAnywhere, BlueprintReadWrite, Category="RPG Maps & Compass|Capture" |
| ARMCMapSourceActor.bGenerateTopographyFromTerrain | bool bGenerateTopographyFromTerrain = true | EditAnywhere, BlueprintReadWrite, Category="RPG Maps & Compass|Topography" |
| ARMCMapSourceActor.bUseLandscapePaintLayers | bool bUseLandscapePaintLayers = true | EditAnywhere, BlueprintReadWrite, Category="RPG Maps & Compass|Topography" |
| ARMCMapSourceActor.PastelStrength | float PastelStrength = 1.f | EditAnywhere, BlueprintReadWrite, Category="RPG Maps & Compass|Cartography", meta=(ClampMin="0", ClampMax="1") |
| ARMCMapSourceActor.PaperGrainStrength | float PaperGrainStrength = .35f | EditAnywhere, BlueprintReadWrite, Category="RPG Maps & Compass|Cartography", meta=(ClampMin="0", ClampMax="1") |
| ARMCMapSourceActor.CartographyInk | FLinearColor CartographyInk = FLinearColor(.065f,.035f,.085f) | EditAnywhere, BlueprintReadWrite, Category="RPG Maps & Compass|Cartography" |
| ARMCMapSourceActor.CartographyPaper | FLinearColor CartographyPaper = FLinearColor(.74f,.57f,.34f) | EditAnywhere, BlueprintReadWrite, Category="RPG Maps & Compass|Cartography" |
| ARMCMapSourceActor.CartographyOcean | FLinearColor CartographyOcean = FLinearColor(.035f,.12f,.19f) | EditAnywhere, BlueprintReadWrite, Category="RPG Maps & Compass|Cartography" |
| ARMCMapSourceActor.LandscapeLayerColorOverrides | TMap<FName, FLinearColor> LandscapeLayerColorOverrides | EditAnywhere, BlueprintReadWrite, Category="RPG Maps & Compass|Topography" |
| ARMCMapSourceActor.TopographyResolution | int32 TopographyResolution = 2048 | EditAnywhere, BlueprintReadWrite, Category="RPG Maps & Compass|Topography", meta=(ClampMin="128", ClampMax="2048") |
| ARMCMapSourceActor.SeaLevelActorTag | FName SeaLevelActorTag = TEXT("RMC.MapSeaLevel") | EditAnywhere, BlueprintReadWrite, Category="RPG Maps & Compass|Topography" |
| ARMCMapSourceActor.WaterRouteActorTag | FName WaterRouteActorTag = TEXT("RMC.MapWater") | EditAnywhere, BlueprintReadWrite, Category="RPG Maps & Compass|Topography" |
| ARMCMapSourceActor.WaterRouteWidth | float WaterRouteWidth = 1800.f | EditAnywhere, BlueprintReadWrite, Category="RPG Maps & Compass|Topography", meta=(ClampMin="100.0", ClampMax="10000.0") |
| ARMCMapSourceActor.OverviewResolution | int32 OverviewResolution = 4096 | EditAnywhere, BlueprintReadWrite, Category="RPG Maps & Compass|Capture", meta=(ClampMin="256", ClampMax="4096") |
| ARMCMapSourceActor.GeometryDepthResolution | int32 GeometryDepthResolution = 1024 | EditAnywhere, BlueprintReadWrite, Category="RPG Maps & Compass|Capture", meta=(ClampMin="256", ClampMax="1024") |
| ARMCMapSourceActor.bCaptureGeometryDepth | bool bCaptureGeometryDepth = true | EditAnywhere, BlueprintReadWrite, Category="RPG Maps & Compass|Capture" |
| ARMCMapSourceActor.SurfaceNormalResolution | int32 SurfaceNormalResolution = 2048 | EditAnywhere, BlueprintReadWrite, Category="RPG Maps & Compass|Deprecated", meta=(DeprecatedProperty, DeprecationMessage="Use GeometryDepthResolution") |
| ARMCMapSourceActor.bCaptureSurfaceNormals | bool bCaptureSurfaceNormals = false | EditAnywhere, BlueprintReadWrite, Category="RPG Maps & Compass|Deprecated", meta=(DeprecatedProperty, DeprecationMessage="Use bCaptureGeometryDepth") |
| ARMCMapSourceActor.MinimapResolution | int32 MinimapResolution = 512 | EditAnywhere, BlueprintReadWrite, Category="RPG Maps & Compass|Capture", meta=(ClampMin="128", ClampMax="2048") |
| ARMCMapSourceActor.InitialCaptureDelay | float InitialCaptureDelay = 1.5f | EditAnywhere, BlueprintReadWrite, Category="RPG Maps & Compass|Capture", meta=(ClampMin="0.0", ClampMax="5.0") |
| ARMCMapSourceActor.MinimapRefreshInterval | float MinimapRefreshInterval = .1f | EditAnywhere, BlueprintReadWrite, Category="RPG Maps & Compass|Capture", meta=(ClampMin="0.033", ClampMax="2.0") |
| ARMCMapSourceActor.CaptureHeightPadding | float CaptureHeightPadding = 50000.f | EditAnywhere, BlueprintReadWrite, Category="RPG Maps & Compass|Capture", meta=(ClampMin="1000.0") |
| ARMCMapSourceActor.CaptureExposureBias | float CaptureExposureBias = 0.f | EditAnywhere, BlueprintReadWrite, Category="RPG Maps & Compass|Capture", meta=(ClampMin="-8.0", ClampMax="4.0") |
| ARMCMapSourceActor.AdditionalBoundsActorTag | FName AdditionalBoundsActorTag = TEXT("RMC.MapBounds") | EditAnywhere, BlueprintReadWrite, Category="RPG Maps & Compass|Capture" |
| ARMCMapSourceActor.TerrainGeometryActorTag | FName TerrainGeometryActorTag = TEXT("RMC.MapGeometry") | EditAnywhere, BlueprintReadWrite, Category="RPG Maps & Compass|Capture" |
| ARMCMapSourceActor.SceneMeshCapture | TObjectPtr<USceneCaptureComponent2D> SceneMeshCapture | Transient |
| ARMCMapSourceActor.SceneMeshTarget | TObjectPtr<UTextureRenderTarget2D> SceneMeshTarget | Transient |
| ARMCMapSourceActor.CapturedTerrainActors | TArray<TObjectPtr<AActor>> CapturedTerrainActors | Transient |
| ARMCMapSourceActor.GeneratedTopographyTexture | TObjectPtr<UTexture2D> GeneratedTopographyTexture | Transient |
| ARMCMapSourceActor.RuntimeOverviewTarget | TObjectPtr<UTextureRenderTarget2D> RuntimeOverviewTarget | Transient |
| ARMCMapSourceActor.RuntimeGeometryDepthTarget | TObjectPtr<UTextureRenderTarget2D> RuntimeGeometryDepthTarget | Transient |
| ARMCMapSourceActor.RuntimeSurfaceNormalTarget | TObjectPtr<UTextureRenderTarget2D> RuntimeSurfaceNormalTarget | Transient, meta=(DeprecatedProperty, DeprecationMessage="Use RuntimeGeometryDepthTarget") |
| ARMCMapSourceActor.RuntimeMinimapTarget | TObjectPtr<UTextureRenderTarget2D> RuntimeMinimapTarget | Transient |
| URMCMapSourceComponent.RegionName | FText RegionName | EditAnywhere, BlueprintReadWrite, Category="RPG Maps & Compass" |
| URMCMapSourceComponent.OverviewTexture | TObjectPtr<UTexture> OverviewTexture | EditAnywhere, BlueprintReadWrite, Category="RPG Maps & Compass" |
| URMCMapSourceComponent.MinimapTexture | TObjectPtr<UTexture> MinimapTexture | VisibleAnywhere, BlueprintReadOnly, Transient, Category="RPG Maps & Compass" |
| URMCMapSourceComponent.SceneMeshTexture | TObjectPtr<UTexture> SceneMeshTexture | VisibleAnywhere, BlueprintReadOnly, Transient, Category="RPG Maps & Compass" |
| URMCMapSourceComponent.GeometryDepthTexture | TObjectPtr<UTexture> GeometryDepthTexture | VisibleAnywhere, BlueprintReadOnly, Transient, Category="RPG Maps & Compass|Relief" |
| URMCMapSourceComponent.GeometryDepthMetrics | FLinearColor GeometryDepthMetrics = FLinearColor::Black | VisibleAnywhere, BlueprintReadOnly, Transient, Category="RPG Maps & Compass|Relief" |
| URMCMapSourceComponent.GeometryDepthFar | float GeometryDepthFar = 0.f | VisibleAnywhere, BlueprintReadOnly, Transient, Category="RPG Maps & Compass|Relief" |
| URMCMapSourceComponent.SurfaceNormalTexture | TObjectPtr<UTexture> SurfaceNormalTexture | VisibleAnywhere, BlueprintReadOnly, Transient, Category="RPG Maps & Compass|Deprecated", meta=(DeprecatedProperty, DeprecationMessage="Use GeometryDepthTexture") |
| URMCMapSourceComponent.ReliefTexture | TObjectPtr<UTexture> ReliefTexture | VisibleAnywhere, BlueprintReadOnly, Transient, Category="RPG Maps & Compass|Relief" |
| URMCMapSourceComponent.SurfaceDetailSoftening | float SurfaceDetailSoftening = .15f | EditAnywhere, BlueprintReadWrite, Category="RPG Maps & Compass|Artistic Treatment", meta=(ClampMin="0", ClampMax="1") |
| URMCMapSourceComponent.ReliefStrength | float ReliefStrength = .65f | EditAnywhere, BlueprintReadWrite, Category="RPG Maps & Compass|Relief", meta=(ClampMin="0", ClampMax="1") |
| URMCMapSourceComponent.GeometryHeightStrength | float GeometryHeightStrength = .55f | EditAnywhere, BlueprintReadWrite, Category="RPG Maps & Compass|Relief", meta=(ClampMin="0", ClampMax="1") |
| URMCMapSourceComponent.GeometryContactStrength | float GeometryContactStrength = .22f | EditAnywhere, BlueprintReadWrite, Category="RPG Maps & Compass|Relief", meta=(ClampMin="0", ClampMax="1") |
| URMCMapSourceComponent.GeometryReliefStrength | float GeometryReliefStrength = 0.f | EditAnywhere, BlueprintReadWrite, Category="RPG Maps & Compass|Deprecated", meta=(DeprecatedProperty, DeprecationMessage="Use GeometryHeightStrength") |
| URMCMapSourceComponent.ReliefContrast | float ReliefContrast = 1.35f | EditAnywhere, BlueprintReadWrite, Category="RPG Maps & Compass|Artistic Treatment", meta=(ClampMin="0.5", ClampMax="2") |
| URMCMapSourceComponent.ReliefShadowFloor | float ReliefShadowFloor = .55f | EditAnywhere, BlueprintReadWrite, Category="RPG Maps & Compass|Artistic Treatment", meta=(ClampMin="0.25", ClampMax="1") |
| URMCMapSourceComponent.CliffInkStrength | float CliffInkStrength = .25f | EditAnywhere, BlueprintReadWrite, Category="RPG Maps & Compass|Artistic Treatment", meta=(ClampMin="0", ClampMax="1") |
| URMCMapSourceComponent.ContourStrength | float ContourStrength = 0.f | EditAnywhere, BlueprintReadWrite, Category="RPG Maps & Compass|Relief", meta=(ClampMin="0", ClampMax="1") |
| URMCMapSourceComponent.bUseOwnerLocationAsCenter | bool bUseOwnerLocationAsCenter = true | EditAnywhere, BlueprintReadWrite, Category="RPG Maps & Compass" |
| URMCMapSourceComponent.WorldCenter | FVector2D WorldCenter = FVector2D::ZeroVector | EditAnywhere, BlueprintReadWrite, Category="RPG Maps & Compass" |
| URMCMapSourceComponent.WorldExtent | FVector2D WorldExtent = FVector2D(200000.f, 200000.f) | EditAnywhere, BlueprintReadWrite, Category="RPG Maps & Compass", meta=(ClampMin="100.0") |
| URMCMapSourceComponent.Priority | int32 Priority = 0 | EditAnywhere, BlueprintReadWrite, Category="RPG Maps & Compass" |
| URMCMapSourceComponent.bActive | bool bActive = true | EditAnywhere, BlueprintReadWrite, Category="RPG Maps & Compass" |
| URMCNavigationSubsystem.OnWaypointsChanged | FRMCWaypointsChanged OnWaypointsChanged | BlueprintAssignable, Category="RPG Maps & Compass|Waypoints" |
| URMCNavigationSubsystem.PendingProgressSaves | TMap<FString, TObjectPtr<URMCExplorationSave>> PendingProgressSaves | Transient |
| URMCNavigationSubsystem.FogTexture | TObjectPtr<UTexture2D> FogTexture | Transient |
| URMCNavigationSubsystem.RegisteredMarkers | TArray<TObjectPtr<URMCMapMarkerComponent>> RegisteredMarkers | Transient |
| URMCNavigationSubsystem.RegisteredMapSources | TArray<TObjectPtr<URMCMapSourceComponent>> RegisteredMapSources | Transient |
| FRMCMapAppearance.Shape | ERMCMapShape Shape = ERMCMapShape::Rectangle | EditAnywhere, BlueprintReadWrite, Category="Layout" |
| FRMCMapAppearance.PositionOffset | FVector2D PositionOffset = FVector2D::ZeroVector | EditAnywhere, BlueprintReadWrite, Category="Layout" |
| FRMCMapAppearance.Scale | float Scale = 1.f | EditAnywhere, BlueprintReadWrite, Category="Layout" |
| FRMCMapAppearance.Width | float Width = 1.f | EditAnywhere, BlueprintReadWrite, Category="Layout" |
| FRMCMapAppearance.Height | float Height = 1.f | EditAnywhere, BlueprintReadWrite, Category="Layout" |
| FRMCMapAppearance.ImageOpacity | float ImageOpacity = .75f | EditAnywhere, BlueprintReadWrite, Category="Style" |
| FRMCMapAppearance.Brightness | float Brightness = 1.f | EditAnywhere, BlueprintReadWrite, Category="Style", meta=(ClampMin="0.25",ClampMax="2") |
| FRMCMapAppearance.Saturation | float Saturation = 1.f | EditAnywhere, BlueprintReadWrite, Category="Style", meta=(ClampMin="0",ClampMax="2") |
| FRMCMapAppearance.BackgroundOpacity | float BackgroundOpacity = .25f | EditAnywhere, BlueprintReadWrite, Category="Style" |
| FRMCMapAppearance.BorderOpacity | float BorderOpacity = 1.f | EditAnywhere, BlueprintReadWrite, Category="Style" |
| FRMCMapAppearance.BorderThickness | float BorderThickness = 2.f | EditAnywhere, BlueprintReadWrite, Category="Style" |
| FRMCMapAppearance.TextScale | float TextScale = 1.f | EditAnywhere, BlueprintReadWrite, Category="Style" |
| FRMCMapAppearance.bShowText | bool bShowText = true | EditAnywhere, BlueprintReadWrite, Category="Labels" |
| FRMCMapAppearance.bShowDirections | bool bShowDirections = true | EditAnywhere, BlueprintReadWrite, Category="Labels" |
| FRMCMapAppearance.MarkerScale | float MarkerScale = 1.f | EditAnywhere, BlueprintReadWrite, Category="Style" |
| FRMCMapAppearance.SettingsOpacity | float SettingsOpacity = .25f | EditAnywhere, BlueprintReadWrite, Category="Style" |
| FRMCNavigationSettings.MinimapAppearance | FRMCMapAppearance MinimapAppearance | EditAnywhere, BlueprintReadWrite, Category="Minimap" |
| FRMCNavigationSettings.WorldMapAppearance | FRMCMapAppearance WorldMapAppearance | EditAnywhere, BlueprintReadWrite, Category="World Map" |
| FRMCNavigationSettings.LauncherOffset | FVector2D LauncherOffset = FVector2D::ZeroVector | EditAnywhere, BlueprintReadWrite, Category="Layout" |
| FRMCNavigationSettings.bLauncherPlacementCustomized | bool bLauncherPlacementCustomized = false | EditAnywhere, BlueprintReadWrite, Category="Layout" |
| FRMCNavigationSettings.bShowWorldWaypoints | bool bShowWorldWaypoints = true | EditAnywhere, BlueprintReadWrite, Category="Waypoints" |
| FRMCNavigationSettings.bShowWaypointDistance | bool bShowWaypointDistance = true | EditAnywhere, BlueprintReadWrite, Category="Waypoints" |
| FRMCNavigationSettings.bFitSmallMaps | bool bFitSmallMaps = true | EditAnywhere, BlueprintReadWrite, Category="Minimap" |
| FRMCNavigationSettings.bShowMinimap | bool bShowMinimap = true | EditAnywhere, BlueprintReadWrite, Category="Visibility" |
| FRMCNavigationSettings.bShowMinimapClock | bool bShowMinimapClock = true | EditAnywhere, BlueprintReadWrite, Category="Minimap|Clock" |
| FRMCNavigationSettings.bUse24HourClock | bool bUse24HourClock = false | EditAnywhere, BlueprintReadWrite, Category="Minimap|Clock" |
| FRMCNavigationSettings.bPersistentCursor | bool bPersistentCursor = true | EditAnywhere, BlueprintReadWrite, Category="Input" |
| FRMCNavigationSettings.bAutoCreateMapSource | bool bAutoCreateMapSource = true | EditAnywhere, BlueprintReadWrite, Category="Detection" |
| FRMCNavigationSettings.bFogOfWar | bool bFogOfWar = false | EditAnywhere, BlueprintReadWrite, Category="Exploration" |
| FRMCNavigationSettings.ExplorationRadius | float ExplorationRadius = 5000.f | EditAnywhere, BlueprintReadWrite, Category="Exploration", meta=(ClampMin="1000",ClampMax="20000") |
| FRMCNavigationSettings.bShowCompass | bool bShowCompass = false | EditAnywhere, BlueprintReadWrite, Category="Visibility" |
| FRMCNavigationSettings.bShowDemoMarkers | bool bShowDemoMarkers = false | EditAnywhere, BlueprintReadWrite, Category="Visibility" |
| FRMCNavigationSettings.HiddenMarkerCategories | TArray<ERMCMarkerCategory> HiddenMarkerCategories | EditAnywhere, BlueprintReadWrite, Category="Markers" |
| FRMCNavigationSettings.bRotateMinimap | bool bRotateMinimap = false | EditAnywhere, BlueprintReadWrite, Category="Minimap" |
| FRMCNavigationSettings.MinimapScale | float MinimapScale = 1.f | EditAnywhere, BlueprintReadWrite, Category="Minimap", meta=(ClampMin="0.5", ClampMax="2.0") |
| FRMCNavigationSettings.MinimapRange | float MinimapRange = 3000.f | EditAnywhere, BlueprintReadWrite, Category="Minimap", meta=(ClampMin="1000.0", ClampMax="50000.0") |
| FRMCNavigationSettings.MinimapZoom | float MinimapZoom = 1.f | EditAnywhere, BlueprintReadWrite, Category="Minimap", meta=(ClampMin="0.75", ClampMax="2.0") |
| FRMCNavigationSettings.WorldMapZoom | float WorldMapZoom = 1.f | EditAnywhere, BlueprintReadWrite, Category="World Map", meta=(ClampMin="0.25", ClampMax="4.0") |
| FRMCNavigationSettings.bLandscapeWorldMap | bool bLandscapeWorldMap = true | EditAnywhere, BlueprintReadWrite, Category="World Map" |
| FRMCNavigationSettings.GlassOpacity | float GlassOpacity = .25f | EditAnywhere, BlueprintReadWrite, Category="Style", meta=(ClampMin="0.0", ClampMax="1.0") |
| FRMCNavigationSettings.BorderOpacity | float BorderOpacity = 1.f | EditAnywhere, BlueprintReadWrite, Category="Style", meta=(ClampMin="0.0", ClampMax="1.0") |
| FRMCNavigationSettings.InterfaceScale | float InterfaceScale = 1.f | EditAnywhere, BlueprintReadWrite, Category="Style", meta=(ClampMin="0.75", ClampMax="2.0") |
| FRMCMapMarkerView.Id | FGuid Id | BlueprintReadOnly, Category="Marker" |
| FRMCMapMarkerView.Label | FText Label | BlueprintReadOnly, Category="Marker" |
| FRMCMapMarkerView.Category | ERMCMarkerCategory Category = ERMCMarkerCategory::Custom | BlueprintReadOnly, Category="Marker" |
| FRMCMapMarkerView.WorldLocation | FVector WorldLocation = FVector::ZeroVector | BlueprintReadOnly, Category="Marker" |
| FRMCMapMarkerView.Color | FLinearColor Color = FLinearColor(.12f, .55f, 1.f, 1.f) | BlueprintReadOnly, Category="Marker" |
| FRMCMapMarkerView.bShowOnMinimap | bool bShowOnMinimap = true | BlueprintReadOnly, Category="Marker" |
| FRMCMapMarkerView.bShowOnCompass | bool bShowOnCompass = true | BlueprintReadOnly, Category="Marker" |
| FRMCMapMarkerView.bShowOnWorldMap | bool bShowOnWorldMap = true | BlueprintReadOnly, Category="Marker" |
| FRMCUserWaypoint.Id | FGuid Id | EditAnywhere, BlueprintReadWrite, Category="Waypoint" |
| FRMCUserWaypoint.Name | FString Name | EditAnywhere, BlueprintReadWrite, Category="Waypoint" |
| FRMCUserWaypoint.Location | FVector Location = FVector::ZeroVector | EditAnywhere, BlueprintReadWrite, Category="Waypoint" |