Enable Show Plugin Content in the Content Browser. Find the assets below, duplicate the examples into your own game Content to customize them, and follow the linked numbered hookups.
Region setup · Direct caller · Struct UI and native marker · Capture settings
| Asset | Plugin package |
|---|---|
| BP_RMC_BuyerRegion | /RPGMapsCompass/RPGMapsCompass/Examples/BP_RMC_BuyerRegion |
| BP_RMC_BuyerCalibration | /RPGMapsCompass/RPGMapsCompass/Examples/Blueprints/BP_RMC_BuyerCalibration |
| BP_RMC_BuyerCapture | /RPGMapsCompass/RPGMapsCompass/Examples/Blueprints/BP_RMC_BuyerCapture |
| BP_RMC_DirectCaller | /RPGMapsCompass/RPGMapsCompass/Examples/Blueprints/BP_RMC_DirectCaller |
| M_RMC_BuyerCalibrationSurface | /RPGMapsCompass/RPGMapsCompass/Examples/Materials/M_RMC_BuyerCalibrationSurface |
| M_RMC_BuyerLandmark | /RPGMapsCompass/RPGMapsCompass/Examples/Materials/M_RMC_BuyerLandmark |
| T_RMC_BuyerCalibration | /RPGMapsCompass/RPGMapsCompass/Examples/Textures/T_RMC_BuyerCalibration |
| L_RMC_BuyerCalibration | /RPGMapsCompass/RPGMapsCompass/Examples/Maps/L_RMC_BuyerCalibration |
| WBP_RMC_BuyerStructUI | /RPGMapsCompass/RPGMapsCompass/Examples/UI/WBP_RMC_BuyerStructUI |
| BP_RMC_BuyerNativeMarker | /RPGMapsCompass/RPGMapsCompass/Examples/Blueprints/BP_RMC_BuyerNativeMarker |
The calibration map demonstrates bounds and authored map imagery. Your existing project supplies the player, controller, input, and finished HUD design. The struct widget exposes data adapters; it is not a completed gameplay interface.
